Nexon plans to localize the title in German, Spanish, and Russian. The title is expected to debut in the coming weeks on iOS and Android, as long as the closed beta tests go well, Lee said. “It’s not only about collecting,” Lee said. ![]() The idea is to let players relive the excitement of their favorite childhood card battle games. Instead, card battles will come down to skillfully using the game’s card library. The matches have no random draws, unlike in Hearthstone: Heroes of Warcraft. The strategy comes in with careful placement of units and smart use of the game’s turn-based mechanics, Lee said. That’s something unique in mobile games, Lee said. The game will also offer a card trading feature that lets nearby players trade cards with each other from their mobile devices through Wi-Fi. Mabinogi Duel will also feature regular post-launch content updates known as “Generations” that will add more single-player campaign content and more playable cards. The multiplayer version will feature head-to-head competitive play that will let players build a deck from their collection to use during tactical duels. ![]() The game also has an eight-hour single-player campaign, with a theme that ties to the Mabinogi and Vindictus online games. It has more than 1,000 cards for characters and creatures, suggesting a huge amount of depth, gameplay, and variety, he said. He said that Nexon’s studio, Devcat, the maker of Maple Story and Vindictus, spent about 18 months working on the title.
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